
After a week of heated discussions and a recount of the votes, we have reached the second part of the vote for the Dungeon line-up.
Today we are pleased to announce you that The Blade from the Shadows (31%) and Malassa’s Thousand Faces (48%) are the most voted options that made it to the second round.
Here are the final votes before and after removing the duplicated results:

You have one week to make your choice between these two line-ups! Your previous choice is not counted, you need to voice your option again.
Please keep in mind that all votes are going through a counting process so it is not necessary to duplicate accounts to influence the results and you need to keep trustful to your opinion. The only consequence will be the delay of the final results. We continue to work on solutions to prevent further replication of this situation and will keep you updated as soon as we have update on this topic.
The names of the creatures presented in this list are still Work in Progress and can change before the release!
You can learn more about the creatures in these line-ups in
this article.

The Blade from the Shadows
Core creatures
Assassin/Shade: melee walker with backstab ability. Damage dealer.
Shadow Lurker/Shadow Watcher: ranged attack flier with debuff abilities. Saboteur.
Skirmisher/Darkblade: melee walker with strike and return ability and no retaliation. Damage dealer.
Elite creatures
Minotaur/Minotaur Guard: melee walker with preemptive strike and no retaliation. Damage dealer.
Shadow Unicorn/Nightmare: teleporter with debuff aura. Saboteur.
Faceless/Faceless Assassin: teleporter with strike and return ability. Damage dealer.
Champion creatures
Shadow Dragon/Black Dragon: flier with area of damage and debuff abilities. Saboteur.
Cave Hydra/Dark Hydra: walker with no flanks and life drain ability. Tank.
Shadow Unicorn/Nightmare: teleporter with debuff aura. Saboteur.
Faceless/Faceless Assassin: teleporter with strike and return ability. Damage dealer.
Champion creatures
Shadow Dragon/Black Dragon: flier with area of damage and debuff abilities. Saboteur.
Cave Hydra/Dark Hydra: walker with no flanks and life drain ability. Tank.

Malassa's Thousand Faces
A balanced army that allows both the classic hit-and-run tactics of Dungeon while ensuring a possible long-term battle. Troglodytes and Striders bring their toughness to support their allies, while Stalkers and Medusas bring ranged fire power to the lineup. Black dragons can be replaced by Hydras for a bulkier frontline.
Core creatures
Assassin/Shade: melee walker with backstab ability. Damage dealer.
Troglodyte/Chthonian: Earth spirit, immune to blind and with burrowing movement ability. Tank.
Stalker/Tracker: walker with ranged attack and piercing shot ability. Damage dealer.
Elite creatures
Minotaur/Minotaur Guard: melee walker with preemptive strike and no retaliation. Damage dealer.
Strider/Soulless: walker, shadowsteel construct with debuff abilities. Saboteur.
Medusa/Medusa Sorceress: walker with ranged attack and mesmerizing ability. Saboteur.
Champion creatures
Shadow Dragon/Black Dragon: flier with area of damage and debuff abilities. Saboteur.
Cave Hydra/Dark Hydra: walker with no flanks and life drain ability. Tank.