Quantcast
Channel: MMH7 - Shadow Council
Viewing all 269 articles
Browse latest View live

Vote for the Dungeon Line-Up! Second Round!

$
0
0
Dear councilors,

After a week of heated discussions and a recount of the votes, we have reached the second part of the vote for the Dungeon line-up.

Today we are pleased to announce you that The Blade from the Shadows (31%) and Malassa’s Thousand Faces (48%) are the most voted options that made it to the second round.

Here are the final votes before and after removing the duplicated results:


You have one week to make your choice between these two line-ups! Your previous choice is not counted, you need to voice your option again.

Please keep in mind that all votes are going through a counting process so it is not necessary to duplicate accounts to influence the results and you need to keep trustful to your opinion. The only consequence will be the delay of the final results. We continue to work on solutions to prevent further replication of this situation and will keep you updated as soon as we have update on this topic.

The names of the creatures presented in this list are still Work in Progress and can change before the release!

You can learn more about the creatures in these line-ups in this article.


The Blade from the Shadows


This army is fit to apply Dungeon’s preferred strategy, a risky hit-and-run. The speed of Skirmishers, Nightmares and Faceless provide unrivalled initiative and attack speed, supported by ranged debuffs from the Lurkers. Assassins finish off wounded enemies with lethal backstabs. The range and power of the Black Dragons is enough to remove all remaining resistance before the relative weak defense of the troops becomes a problem.

Core creatures

Assassin/Shade: melee walker with backstab ability. Damage dealer.

Shadow Lurker/Shadow Watcher: ranged attack flier with debuff abilities. Saboteur.

Skirmisher/Darkblade: melee walker with strike and return ability and no retaliation. Damage dealer.

Elite creatures

Minotaur/Minotaur Guard: melee walker with preemptive strike and no retaliation. Damage dealer.

Shadow Unicorn/Nightmare: teleporter with debuff aura. Saboteur.

Faceless/Faceless Assassin: teleporter with strike and return ability. Damage dealer.

Champion creatures

Shadow Dragon/Black Dragon: flier with area of damage and debuff abilities. Saboteur.

Cave Hydra/Dark Hydra:
walker with no flanks and life drain ability. Tank.


Malassa's Thousand Faces


A balanced army that allows both the classic hit-and-run tactics of Dungeon while ensuring a possible long-term battle. Troglodytes and Striders bring their toughness to support their allies, while Stalkers and Medusas bring ranged fire power to the lineup. Black dragons can be replaced by Hydras for a bulkier frontline.

Core creatures

Assassin/Shade: melee walker with backstab ability. Damage dealer.

Troglodyte/Chthonian: Earth spirit, immune to blind and with burrowing movement ability. Tank.

Stalker/Tracker: walker with ranged attack and piercing shot ability. Damage dealer.

Elite creatures

Minotaur/Minotaur Guard: melee walker with preemptive strike and no retaliation. Damage dealer.

Strider/Soulless: walker, shadowsteel construct with debuff abilities. Saboteur.

Medusa/Medusa Sorceress: walker with ranged attack and mesmerizing ability. Saboteur.

Champion creatures

Shadow Dragon/Black Dragon: flier with area of damage and debuff abilities. Saboteur.

Cave Hydra/Dark Hydra:
walker with no flanks and life drain ability. Tank.

Sylvan Townscreen - Vote 2

$
0
0
Dear Shadow Council members,

The first part of the Sylvan Townscreen vote has ended and you have chosen The Tree Island setting for the Sylvan cities! Now we will be focusing on the lighting and the ambiance of this Townscreen.

/!\ Townscreens are a really important feature so please keep in mind that this vote will help us to define general direction of them but we will have to comply with all gameplay elements so final results might differ from the following concepts that aren’t related to Heroes 7 in any ways.


The options for this vote are:
  • HARMONY IN THE MOONLIGHT: some would argue the forests of Irollan are never more magical than when illuminated by Asha’s Moon and bathed in starlight. But when the howling of a lonely wolf pierces the silence of the night, some would argue the forest is at its most dangerous…
  • DANCE OF A NEW DAWN: there is nothing quite like the rise of the sun above the treetops, and the whole forest seems to come to life in a concerto of singing birds and Elven flutes. The children of Sylanna dance to the rhythm of nature, and every waking hour is a celebration of life and beauty.
Thank you for your help!

End of vote: Thursday 13/11, 23:59 CET

Votes - Upcoming Updates

$
0
0
Dear fans,

The two current votes are nearing their end (tonight at 11:59pm CET, so vote now if you haven’t!) and we’d like to tell you more about the future of these votes and the ones coming next.

In order to secure results and to be 100% sure that the current votes weren’t spoiled, we will count the results again and share official results tomorrow (especially for the line-up vote).

For the future, we are glad to announce that the eagerly awaited update is ready for the website. Indeed, starting next vote, the results of the votes will be hidden until the end, when we’ll release an official statement announcing the winner. This change will permit to reduce the temptation of influencing results and will permit all voters to keep trustful to their opinions.

We hope this solution will please most of you and ensure a safe and fair environment on this website.

Best,

The M&M Team

End of the Sylvan Townscreen vote!

$
0
0
Dear Councillors,

The second vote for the Sylvan Townscreen has ended, and we will use your recommendations to design the perfect place for the people of Irollan.

You have chosen: Harmony in the Moonlight

It seems that this vote wasn’t really affected by duplicate accounts and after counting the final result still is:
  • [63%] HARMONY IN THE MOONLIGHT
  • [37%] DANCE OF A NEW DAWN
Thank you for your help in this matter, our artists will begin working on this Townscreen. We are looking foward sharing with you their progression as soon as possible!

Sylvan Townscreen Vote

Dungeon Line-Up vote results!

$
0
0
Dear Councillors,

You have made your choice! After recounting the votes, we are proud to announce the Malassa’s Thousand Faces Line-Up have been selected!

This line-up won with 64% of the votes against The Blade from the Shadows with 36%!

Congratulations to the Malassa’s Thousand Faces armies for joining the adventure of Heroes VII!

Our team will now be able to start designing those creatures; we will offer you more details in the following months: this is only the beginning! Stay tuned!

Additional information: Due to bank holiday the content of this week was focused on the two votes but we will come back next week with some great articles, including a new glimpse at Academy line-up… See you soon Councillors, thank you for your comprehension and passion!

The M&M team.


Reminder

MALASSA'S THOUSAND FACES

A balanced army that allows both the classic hit-and-run tactics of Dungeon while ensuring a possible long-term battle. Troglodytes and Striders bring their toughness to support their allies, while Stalkers and Medusas bring ranged fire power to the lineup. Black dragons can be replaced by Hydras for a bulkier frontline.

Core creatures
  • Assassin/Shade: melee walker with backstab ability. Damage dealer.
  • Troglodyte/Chthonian: Earth spirit, immune to blind and with burrowing movement ability. Tank.
  • Stalker/Tracker: walker with ranged attack and piercing shot ability. Damage dealer.
Elite creatures
  • Minotaur/Minotaur Guard: melee walker with preemptive strike and no retaliation. Damage dealer.
  • Strider/Soulless: walker, shadowsteel construct with debuff abilities. Saboteur.
  • Medusa/Medusa Sorceress: walker with ranged attack and mesmerizing ability. Saboteur.
Champion creatures
  • Shadow Dragon/Black Dragon: flier with area of damage and debuff abilities. Saboteur.
  • Cave Hydra/Dark Hydra: walker with no flanks and life drain ability. Tank.

The Wizards' armies, Core Units

$
0
0

Kaspar
Hello again, friends.

Jorgen – sorry, I should probably keep calling him « Spy Master » – has asked me to tell you more about the military forces of the Silver Cities. Well, back in my day, they were still called the Seven Cities, but I think what I remember still applies.

Let’s start with the troops that make the “core” of the Wizard armies…






Cabir

Did you know the correct plural of Cabir is actually Cabeiri? Nobody uses it anymore. Students nowadays call them “Gremlins”, like the creatures mentioned in the old Unicorn Duchy folktale. Like the Gremlins of the legend, Cabirs have a tendency to cause accidents, although it’s more because of their clumsiness than any ill-intent.



Cabir Master

Cabirs are also a common sight in Dwarven forges. Dwarves treat them with more respect than Wizards, though, as they consider Cabirs to be related to their Dragon-God, Arkath. Most Wizards would call it preposterous superstition, but it does explain the Cabirs’ reptilian appearance...



Gargoyle

Animating a construct is no small feat. Animating a flying construct is an extraordinary achievement. Gargoyles might look clumsy, but their mere existence fills my mind with wonder.


Obsidian Gargoyle

According to House Materia’s legends, the great Wizard Masfar created the first Gargoyle. Some say he had created it to host his deceased daughter’s spirit, but the end result only had the illusion of life...


Golem

Like Titans, the present-day Golems were inspired by ancient Shantiri constructs. When that ancient civilization collapsed, so much was forgotten...

Sandstone Golem

Since the Purge of the Necromancers, the manufacture of Golem and other Constructs allowed the small House Materia of Al-Imral to become one of the most influent factions of the Silver Cities.

Armies and Troops

$
0
0
Previous Gameplay articles
  1. The resources
  2. Town development
  3. Map control

This article is about how armies are managed in Heroes VII. It does come back to certain topics already quoted in another article “map control”, with more details.

Power range of creatures

As you may know already, there are 3 tiers of creatures in Heroes VII. The core creatures are the cheapest, more numerous and less powerful ones, the champions are the opposite: few, costly and very powerful. Elites are between those two extremes.

In Heroes VII, there are more subtleties in the power range of creatures. There is generally one core creature and one elite creature noticeably stronger than the two others of the same tier. It feels a bit like game prior to the tier system (Heroes V and earlier games) and it is supposed to bring more variety and liveliness.

Also, the range of power between the weakest core creature and the biggest champion is greater than in the previous game. A bunch of sentinels cannot take out a titan by themselves: the big guy will kill them by the dozen with each slam. This makes champion creatures more epic and more valuable.


Military doctrine

In Heroes VII, you can play your own way, for sure, build-up your heroes to follow a certain strategy that you favor personally. Nevertheless, each faction has strengths and weakness, and it’s a good idea to leverage the strength Asha gave each of his children. Each faction also has a favored enemy and most of times an arch-enemy that is their own nightmare.

This brings a new dimension in the game: the fact that you need to know who you’re fighting to best adapt your doctrine.

An easy situation is playing Haven against Necropolis. Everything that boosts your troop’s morale will be good to resist the powers of the undead army, your spells and powers of the school of light will hurt them more than anyone. That means you can play your strength and you’ll be in a good position to win.

Against Dungeon, the situation will be much less comfortable. The dark elves are the perfect weapon against you, as they are darkness itself. They will weaken the power of your light, dodge your powerful counter attacks and use tricks against which you have little protection. So as a player, if you find out that you’re against Dungeon, you better adapt your strategy, towns, and hero builds.


Champions are the pinnacle of your tactics

In Heroes VII, each faction has two champion creatures, but each town can only dwell one kind. Also, it’s generally better to have more of one kind than trying to have both.

More importantly, as your strongest creature, the champion is the final touch to an army’s style. There is generally a great difference between the two options. For instance, the Celestial is a support creature. It will protect his allies and resurrect them, so choosing him is a strong statement: you will use your Elite creatures to do the job, and your champions to protect and empower them. Selecting the Swordmaster means that you intend to deal the big damage with your champion, and you will certainly do so.


Dwellings

Creatures are recruited in dwellings. Some of these are built in towns. Once you’ve invested to get them, they will produce troops on a weekly basis, and you can then buy the creature to join your armies. Some other buildings can boost the number of such produced troops, and so can certain hero abilities, or even artifacts. Of course, having more troops produced isn’t so good if you don’t have the resources to buy them.

There are also external dwellings. They are buildings found on the adventure map, that provide the same services than those in towns, but they need to be conquered first, since it is generally guarded by neutral creatures. Once this is done, they are generally linked to a town of fort (if they are part of an area of control) and add their production to the area of control’s pool (for more details, read the article: map control in Heroes VII). It is also possible to recruit directly from them, but only their own production.

In Heroes VII, dwellings can also be upgraded to provide upgraded versions of the troops they generate, but this is costly and not useful in all map configurations.


Neutral creatures

They are called so because they’re not found in any faction’s lineup. They are generally found as wandering creatures on adventure maps, but sometimes, they can be recruited from specific dwellings. Their power varies from the typical core to champion tiers. Recruiting them can be useful if you lack the production capacity and have the money to pay for these mercenaries, or if you just feel like adding some of them to your army. After all, who says no to a bunch of gold dragons?

The Wizards' armies, Elite Units

$
0
0
Kaspar
Hello again, my fellow Shadow Councilors.

It is now time for us to review the Wizards’ elite forces…










Djinn

There are conflicting accounts regarding Sar-Elam’s gender. The fact that Djinns can be either male or female perpetuates this ambiguity.

Djinn Channeler

To exist on the material plane Djinns are often bound to an object, such as a gem, ring, or lamp. When I was a Disciple, we used to joke that our Master Astral was hiding a Djinn in his turban. Amazingly, it turned out to be true!


Rakshasa

Surprisingly, after the revolt of the Orcs and Beastmen, many Rakshasas chose to stay with their masters. Having more privileges – as well as being widely feared and respected – was among the main reasons of their unfailing loyalty.

Rakshasa Raja

It has to be said that many Rakshasas tend to be a bit full of themselves. Back when I was working in a hospice in Karthal, some egomaniac Rakshasas had even founded a cult dedicated to their own glory. Very typical of cats.


Apprentice

All students hope their Tour of Duty won’t offer anything more eventful than boring desert walks, magic carpet rides and blowing stuff up with spells for fun.


Disciple

One of the big risks when young, excitable Wizards are brought to the battlefield is the fact they lack focus and have a tendency to hit their own allies with their spells. A dark joke says it’s the real reason why Constructs and Beastmen are sent to the frontline...


The Wizards' armies, Champion Units

$
0
0

Kaspar
Well met, friends.


I shall now tell you more about the most powerful troops of the Silver Cities, the true champions on the battlefield.









Arcane Eagle

Arcane Eagles were originally meant to be a mere tool for ambitious Wizards, a display of their demiurgic ambitions and their ability to turn raw arcane energy into a living creature. Well, they certainly succeeded at that! Arcane Eagles started to reproduce somehow and wild specimens can now be encountered in the Spirit World. Life always finds a way...


Simurgh

Legends are full of powerful birds: the Phoenix, the Rokh, the Huma... Like them, the Simurgh of the old myths was initially believed to be a unique being, the King of the Plane of Magic. We now know there are actually many Simurghs, as they are in fact the ultimate state of existence an Arcane Eagle can achieve.


Colossus

Controlled from a distance by a team of puppeteer Wizards, a Colossus also frequently hosts a figment of the soul of his creator, granting it some basic intelligence and allowing it to absorb hostile magic.

Titan

It should be noted that the resources needed to create a Titan are rare and expensive; due to this the decision to go to war with them is not taken lightly. On the other hand, enemies sometimes surrender at the mere sight of them...

The Silver Rose: Tanis

$
0
0
Welcome, my friends.

A few weeks ago I recounted the story of Murazel, the Guardian Angel of Hammer Fall. Today I will tell you about another member of Ivan’s council, the Wizard Tanis of the Silver Cities. 

It is easy to forget that Tanis is a powerful Wizard, for her powers of seduction tend to get noticed first. Independent and romantic, considered an astounding beauty even by the high standards of the Silver Cities, more rumours revolve around Tanis than any other member of Duke Ivan’s council. A direct descendent of the founders of the Academies of Magic and the daughter of a mixed house marriage, her father from House Materia, her mother from House Anima, Tanis is a representative of the Circle of Nine, sent to spread the influence of the Silver Cities throughout Ashan.

Tanis has always appeared in areas of trouble and dispute and then just as quickly disappeared – one of her nicknames is the “Eyes of the Cities”, another “the Silver Tongue”; though none would dare say this to her face. As a Wizard, Tanis specializes in the Anima House of magic, and is therefore a master of elemental magic and spirit summoning.



Tanis has been sent to advise Duke Ivan in this crucial time of civil war. She saved his life in a dire situation, and since then, she has become a trusted confidant and member of his war council. In fact, Tanis has tarried in Ivan’s company longer than she remained anywhere else –whether this is a sign of the Duke’s great destiny or something more personal is yet to be decided. Regardless of the truth of the matter, there have been whispers that she has somehow bewitched him, even within the council...

Tanis doesn’t seem to care about the mistrust she inspires in some. She is rarely angry, and is the first to try and alleviate all tensions, using humour and a light touch to diffuse situations. Occasionally this tactic has been known to enrage other members of Ivan’s Council who do not see the wisdom in her words, often clouded by the invasive perfume of her charms. Tanis is versed in the art of storytelling, and often relies heavily on the power of metaphor and lyricism. After all, she comes from a culture where bedtime stories are encoded with the wisdom of the ages, and, in fact, are written more for adults than children.

Website Upcoming Update

$
0
0
Dear Councillors,

As many of you would have predicted, with the start of the reveal of Academy units, a new update of the Shadow Council website is coming.

This update is particularly important for us and we hope you will enjoy the content: we worked really hard on it!

First of all, we will update the Academy faction page with new content as we did previously for Haven. Teasing is now over and the next step is the final reveal of all official concept arts and 3D renders!

We will also provide you with Lore information about all creatures but also more information about their skills. Stay tuned!

Furthermore, we are delighted to bring to you the new layer of the gamification feature with this update! This feature was first introduced with the implementation of avatar selection in your account last month and we are now taking a step further. As stated when we launched this platform, your investment will be rewarded and of course, this will be retroactive (meaning that all your actions since day one will be taken into account).

Let’s dive into the details of this new Shadow Council experience!

ACHIEVEMENTS

Firstly, you will be able to earn experience while being part of the Shadow Council. You might have already seen in your profile page that an XP progress bar is already present. This one will become live with next update and will show your XP gains. Maximum level is set at 30.



Here is the current listing of how you can earn experience:
  1. Take part in votes
  2. Post comments (gain of XP is limited to prevent spam)
  3. Receive upvotes on your comments.
  4. Share a fan-art, fan-fic or any UGC (we manually add experience for this case at the moment so there might be delay)
  5. Unlock achievements.
There are currently 42 achievements in the website and you will be able to discover all of them with the new feature implementation. To name but a few:
  • Civic Duty (participate to your first vote)
  • Taciturn (post your first comment)
  • Welcomed (receive your first like)
  • And a lot more!

FRAMES

However, we decided not to only offer you experience but also the ability to unlock customization elements for your profile. Indeed, as you may have identified with the avatar update, you now have a frame around your avatar and this one is not set in stone. You will be able to select between a selection of frames to stand out in the Council and also unlock new ones thanks to your progress.
Have a look at level 1 frames and be prepared to discover exciting new ones soon!

TITLES

In addition to your brand new level and frame, you will also be able to unlock titles on the Shadow Council to go even further in your experience as Councillor. Starting from level 1, you will able to select between 8 titles and will unlock new ones every 5 levels (1-5-10-15-20-25-30)!

Level 1 titles:
  • The Treasure Hunter
  • The Chivalrous
  • The Faithful
  • The Furious
  • The Guardian
  • The Magical
  • The Mighty
  • The Mysterious


We will also be able to handpick some members and offer them unique titles to reward them for their investment and passion! Passion and respect will be highly valuated :)

How to change my frame & title?

You will be able to change frame & title directly on your profile page by clicking on your avatar!



We hope you will enjoy those upcoming features; our objective is to enhance your Shadow Council experience and reward your great support and investment!

In the meantime, we are still working on highly awaited features such as media & community pages and will keep you updated on those topics as soon as possible.

Whenever the update will be deployed there might be some downtimes or errors on the first hours so we apologize in advance for any possible inconvenience :)

Stay tuned fellow Councillors to discover the Shadow Council experience upgrade!

Best,
The M&M Team.

Vote for the second part of the Collector's Edition!

$
0
0
Dear Shadow Councilor,

The time has come for you to learn more about the Collector Edition of Heroes VII and to vote for its precious content.

Now you voiced your opinion on the figurine of the Duke Ivan you have to face a new dilemma! Make a wise choice and vote for the Flag of the glorious Griffin Duchy or choose a custom deck of Tarot Cards featuring the creatures and heroes fighting alongside the Emperor Ivan.

Will you opt for the Griffin Flag or will you select the Tarot Card Game?



Vote now!

All the visuals presented are not contractual.

Community Q&A: ask your questions!

$
0
0
Dear Councillors,

We have been discussing Might & Magic Heroes VII for some months now (the Gamescom announcement already sounds like a distant memory!) and we have read and followed your comments all along.

We read your questions and feel the need to answer them, however answering them in the comments would be a tedious process and not offering sufficient visibility for all Heroes fans, that’s why we are introducing the community Q&A!

/!\ You have until December 9th (included) /!\ to ask the questions you’d like to see answered in the comments, and we will choose amongst them questions that are interesting and relevant.

> Sadly, we won’t be able to answer all of them, especially out-of-topics questions and questions that would require a still confidential answer. (Still in discussion also is an answer :))

Once we have selected the questions, we will work with the right people in our team to answer them to the best of our ability. Please remember this process can be quite long, you will have to be a bit patient!

Do not hesitate to upvote your favorite questions and please avoid spamming/flaming for the best interest of all of us (and stay polite)!

Ask away fellow Councillors, ask the burning questions today!

A note from the community team

$
0
0
Hello Councillors,

This end of the year is a particularly intense period for the Might & Magic Heroes VII team. Indeed, as you may have noticed, it seems that we still have work to do on the upcoming website update and our webdev team is doing their best to get it online in the best delays, while unforeseeable circumstances prevented us to do so. On an other topic (not related to the Academy update of the website), the game development team is busy achieving one of the biggest milestone of the project due in the next few weeks, which we hope to be able to celebrate with you early 2015. 

Due to this heavily electric schedule, we didn’t manage to provide as many content as we expected for this week and even if it is a disappointment on our side, we know that this is for the best of project. We hope the situation will recover balance in the following weeks but as you know, end of year period always are more complicated to handle (and we also need a bit of rest during the holidays ;)).

As Heroes’ fans ourselves we can understand the frustration of not having the daily dose of content and we really wish we could deliver it as well. To help you wait before discovering the complete 3D models and skills, we are pleased to offer you a first look at the Academy full line-up with this exclusive wallpaper. Whether you are a Haven or Academy fan, get ready to show your color on your desktop!

Best,  
Ubi-Nox & Kimmundi


Collector's vote, Part 3

$
0
0
Dear Shadow Councillors,

Last week you voted for the second part of the collector’s edition content and it seems that you decided to add a Heroes VII Tarot Card Game that accompany the Ivan The Strategist’s figurine. Thank you all for your participation.

Today we have more to share with you concerning this collector with a third and final vote!

We might also have some additional surprises to unveil in the future about this collector so stay tuned!

It is now time for you to decide between the official soundtrack of Heroes VII and several lithographic prints featuring iconic scenes from Might & Magic Heroes VII.

Please note that the following artworks only are Work in Progress assets and won’t represent final quality or visuals of the collector edition and its content.


All the visuals presented are not contractual.

Dungeon Townscreen Vote

$
0
0
Dear Councillors,

A few weeks ago, you chose to hear the stories of the mysterious Dark Elves from Ygg-Chall and influence the rise of the Griffin with those precious learnings from the past.

Then, the members of this council had burning discussions to decide the armies that may reach the surface to participate to the battle. Today we are pleased to give you the opportunity to go further with a new townscreen vote!

Indeed, you will be able during the whole week to vote for your favorite townscreen setting for the Dungeon faction between the following two options:
  • Faceless memories: Hidden in the ruins of an ancient Faceless city, the Dark elves have carved deep in the cliffs and unearthed long-forgotten relics laying in the shadows.
  • Star of the Deeps: Built on a rich vein of precious resources, this Dark Elf city is illuminated by the light of glowing crystals and the fierce independent spirit of its inhabitants.
Due to the fact that Dungeon cities only are encountered in undergrounds, we decided to limit the Dungeon vote to a single vote.

/!\ Townscreens are a really important feature so please keep in mind that this vote will help us to define general direction of them but we will have to comply with all gameplay elements so final results might differ from the following concepts that aren’t related to Heroes 7 in any ways.

It is time Councillors to cast your vote and make you voice heard!

A special announcement

$
0
0
Dear Councillors and Heroes fans,

With the end of the year approaching, we are coming close to a key milestone for the Heroes saga. Indeed, as many of you already know, this year marks the 15th anniversary of the acclaimed Heroes of Might & Magic III – The Restoration of Erathia but also the upcoming 20th anniversary of the Heroes saga!

To celebrate those great events, we decided to fulfil a great project we have been thinking of for many years now. Last year we identified a competent partner to work with (aka DotEmu) and started to give birth to a new experience for all the fans of Heroes III – Restoration of Erathia!

Heroes of Might & Magic III – HD Edition will be available on 2015/01/29 on Android tablets, Ipad and PC!

As Heroes fans ourselves, we know that nothing we could have done on this title would have surpassed the original game and this never has been our intention since the beginning of this project. Our objective with HOMM3 – HD Edition is to offer a new way to experience Heroes III on iOS and Android, alone or with friends thanks to the acclaimed hotseat mode (no more boring long train journeys!). To also please our PC fans we have worked on a Steamworks version of Heroes 3 RoE! If you want to try the game after all those years, play it again in HD and benefit from Steam multiplayer features, this version is made for you!

Community team note: But why only RoE? To understand the origin of the project and its development we need to go back to 2003. At that time we asked New World Computing to retrieve their archives for all the Might & Magic titles. We found tons of documentation and data but regarding Heroes III we had nothing but the usable source code of Heroes III Restoration of Erathia.

Please take note that this article is an exception due to a special announcement and this website will continue to focus on M&M Heroes VII. For more information about Heroes III – HD edition, please visit official page on http://bit.ly/homm3-hd and M&M Facebook/Twitter accounts.


Academy Line-Up, Part 1

$
0
0
Document sans nom
Hello Councillors,

In the previous weeks we have been working hard to prepare the end of the year website update which will include Academy full reveal and Gamification features.

However it seems that this feature still requires a lot of test on our side so we will have to continue our efforts in order to provide you something great in the end :) We will keep you informed about the progress we make and give you a release date as soon as possible!

In the meantime, we decided not to make you wait any longer concerning the Academy line-up and offer you what you were really waiting for! Starting today (and finishing tomorrow :)), you will be able to discover the full Academy line-up with official concept arts, lore details and skills.

We highly recommend you to check out the Academy update when this one will be available in order to discover creatures 3D renders!

Best,
The M&M Team.

Cabir

Master Cabir

Cabirs are minor spirits of Fire that Wizards summon to help in their arcane forges and laboratories. While not very intelligent, Cabirs are obedient, enthusiastic, and have a natural control over all things fiery. They are tasked with helping building and repairing the Constructs, like Golems and Titans. Cabirs that have distinguished themselves in the Wizards’ service – by their skill or their intelligence – may be awarded the rank of Master Cabir. They have a deep knowledge of Constructs and are often found overseeing their maintenance.

Immune to fire

Vunlerable to water

Soldering Hands

Beings spirits of fire, Cabirs are totally impervious to fire.They actually like being bathed in it. The counterpart to being a spirit of fire is that you tend not to like water. Cabirs can melt the toughest materials with their bare hands, and that’s how they repair constructs.
 


Gargoyle

Obsidian Gargoyle

Gargoyles are statues of flying creatures animated by magic. Wizards treat these constructs with care, due to their ability to fly and the tactical advantage they can grant. To ensure their longevity on the battlefield, Wizards often imbue them with powerful arcane wards, shielding them from enemy spells. One of the flaws of the first generation of Gargoyles was their relative fragility and slowness, making them easy targets. The very substance of the Obsidian Gargoyles is far more durable, and their conception allows them to fly longer distances as well.

Construct

Magic Immunity

Gargoyles are not alive, they cannot be healed or resurrected, but they can be repared... The Gargoyles are so well designed that they are totally impervious to magic, a great defense against other Wizards’ armies.
 


Golem

Sandstone Golem

Golems are magical constructs that are used as primary battle units by the Silver Cities. Golems come in all sizes and shapes depending on who built them but they are generally humanoid, heavy, and relentless. Golems have flaws, the most obvious being their sluggish and lumbering nature. Therefore, the Wizards have spent a lot of time looking for ways to make Golems lighter and more agile. Their latest experiments have parts made of ceramic arenite, commonly known as “sandstone”. While Sandstone Golems are no Elven dancers, they are noticeably nimbler than their predecessors.

Construct

Unfettered

Golems are not alive, they cannot be healed or resurrected, but they can be repaired... Golems can’t seem to be stopped or slowed, they just move forward.
 


Djiin

Djiin Channeler

Djinns are humanoid spirits from the Plane of Magic, and are considered to be reflections of the power and brilliance of Sar-Elam. Depending on where, when, and how the Djinn is evoked, it may have a male or a female form. Djinn Channelers are valuable allies for the Wizards, as their mystical knowledge and natural affinity for the currents of magic can strongly influence the scope of a Wizard’s abilities, but also cause nasty magical effects to the Wizard’s enemies.

Mana Drain

Immune to Prime

Magic Touch (upgrade only)
Djinns are able to drain mana from their enemies, and channel it to their master, a valuable power for wizards. Djinns being pure primordial spirits, they are immune to Prime Magic. The Djinn Channeler’s touch is so magical that it triggers random magical effects on their targets, making them more susceptible to further spells or magical attacks.
 


Rakshasa

Rakshasa Raja

Rakshasas are half-human, half-feline Beastmen. Combining their feral speed and reflexes with a superior training in swordsmanship and the gift of enchanted weapons from their Wizard masters, the Rakshasas are arguably the single most dangerous hand-to-hand fighting creature on the surface of Ashan. The formidable Rakshasa Rajas are magically-empowered. Most are granted an extra pair of arms covered with protective tattoos, and the most powerful are imbued with the essence of ancient Air spirits, making them even more swift and agile.

No Retaliation

Sweep (upgrade only)

Rakshasas are so fast and accurate that their attack is simply not possible to counter. Rakshasa Rajas are able to strike multiples enemies at the same time, using their additional arms!
 


Apprentice

Disciple

Joining one of the Academies of Magic is free, but students – regardless of age – are requested to take part to a four-year Tour of Duty in the Wizard armies. During their first two years, they have the rank of Apprentice. During the last two years of their Tour of Duty, students gain the rank of Disciples. They must manage the new Apprentices, while being under the authority of a Master themselves. An elder Wizard or Blademage, the Master teaches his Disciples the art of magical warfare.

Piercing Shot

Nova (upgrade only)

The prime magic projectile casted by Apprentices can pierce through multiple enemy lines, causing tremendous damage when well positioned. Disciples can channel the energy of their magical attack into a bursting bolt that damages an entire area of the battlefield, making them very efficient against turtling troops.

Academy Line-Up, Part 2

$
0
0
Document sans nom
Previous articles
  1. Academy Line-up, Part 1

Hello councillors,

Yesterday we had the great pleasure to introduce you the first part of the Academy line-up. Today let’s continue this discovery with the second half of the Wizard’s Armies, featuring Champion and Warfare Units!

Best,
The M&M Team.

Arcane Eagle

Simurgh

In his treatise “On the Nature of the Spirit World”, the great scholar Sar-Aggreth made a tentative classification of Spirits. He noticed that greater Spirits often took the form of majestic birds. It is therefore no surprise that when Wizards of House Anima tried to materialize the most powerful energies of the Plane of Magic, the resulting beings looked like majestic eagles of pure mana. Long believed to be a mere legend among the students of the arcane, the Simurgh was eventually discovered in the surreal landscape of the Plane of Magic. It took a long time (and many disastrous failures) before the Wizards were able to understand the nature of this powerful being and bend it to their wills.

Arcane Wings

Magic Catalyst (upgrade only)

The Arcane Eagle is such a concentrated source of magic that anything close to it is saturated with magic, suffering from magical negative effects permanently. Simurghs are the ultimate magical tool for a Wizard, they serve as amplifier for their spells, making their master even more powerful spellcasters than they are by themselves.
 


Colossus

Titan

The first Titans were created by the Shantiris during the Ancient Age as immense statues, built of precious minerals and metals, of which the most important was starsilver. Wizards have long been trying to recreate these gigantic and complex Constructs: their first tries, Colossi, are not quite as powerful as the Titans of old, but they are impressive nonetheless. The few Shantiri Titans that have survived to the present day are almost objects of worship; they are carefully protected and studied by the Wizards who use them to create lesser imitations, which are still exceedingly powerful in battle. Their size and weight allow them to trample their enemies, and their earth-shaking fists can also channel devastating bolts of raw magic.

Construct

Magic Absorption

Colossi and Titans are not alive, they cannot be healed or resurrected, but they are repairable... Colossi and Titans have the incredible ability to absorb part of the power of magical attacks or spells and use it to improve their own attacks.
 


Healing Tent

Pyramid

Wizards would rather stay at a safe distance from the battlefield, letting their servants do the fighting for them. That doesn’t mean they’ll let said servants die without lifting a finger to help them: the healers and alchemists of the Healing Tent are there to tend the wounded. Sometimes, Wizard generals also affect Cabirs to the Tent, so that damaged Constructs can be repaired as well. Built with conductor materials and rare crystals, Pyramids are Arcane Foci conceived to channel and redirect magical energies. Originally conceived to help Wizards during difficult rituals, their role on the battlefield is mainly to hurl deadly magic missiles at the enemy troops.
 


Great Pyramid

It needs a major display of spellpower to bring down a castle’s fortifications. The Great Pyramid, a bigger and more complex type of Arcane Focus, is meant to provide such destructive capabilities.

Last week's votes results

$
0
0
Hello Councillors,

Last week we decided to hear your voice on the following two topics:
Today we are glad to confirm their results and announce you first of all the victory of the “Faceless Memories” townscreen (67%). Our team will shortly begin to work on this asset and unchain their creativity to follow your will.

Moreover, we have great news concerning the Collector's Edition of Might & Magic Heroes VII. Indeed, we decided to include both options (soundtrack and lithographic prints) in the final content of the collector! Thank you all for your great commitment in this vote! (We might also have one more surprise for you when this one will be available…!)

Last but not least, the team is happy to share with you first WORK IN PROGRESS visuals of the Ivan figurine you voted for 2 month ago. Of course this is not the final render of this figurine since we are only on the prototype step of its creation (at the moment: no color, no final quality especially for hair, details etc.)

In the meantime, we are currently sorting Q&A questions and will begin to study them shortly! Please take note that this may take some time :)

Best,
The M&M Team.

Viewing all 269 articles
Browse latest View live