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Sylvan Might Heroes

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Hello Councillors,

Lightly armoured and swift of foot, Elf warriors are designed for speed and striking power. Discover today Might Heroes from the Sylvan Faction:
  • Avenger,
  • Ranger,
  • Warden.
In case you missed it, discover Sylvan's faction skill: Nature's Revenge

Avenger

Avengers are the war masters of the Elves. They lead their troops with authority and efficiency, calling upon both the offensive and defensive powers of Earth Magic. They know the land like the back of their hand and are capable of covering long distances very rapidly.

Main skills: Nature’s Revenge, Offense, Warcries

Ranger

The most common Elven heroes, Rangers are quick to adapt to any situation requiring their very diverse skills. Proficient in Earth Magic and warfare techniques, they make decent leaders and diplomats.

Main skills: Nature’s Revenge, Exploration, Destiny

Warden

Wardens are the unwavering guardians of the forests, often compared to strong oaks standing still while the storm rages on around them. They use the full extent of their defense and leadership skills to protect the silva, but when needed they can also rely on their knowledge of the land, not to mention the powers of Earth.

Main skills: Nature’s Revenge, Defense, Leadership

Sylvan Magic Heroes

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Hello Councillors,

Elves are the guardians of life itself and they will call upon Earth magic to protect Asha’s initial creation, her garden. Sylvan creatures are particularly gifted in Nature Magic and their people are friendly with nature spirits or magical beasts.

Discover today the Magic Heroes of the Sylvan faction:
  • Thornsower,
  • Mystic,
  • Starsinger.
In case you missed it, discover Sylvan's faction skill: Nature's Revenge

Thornsower

Thornsowers are Sylanna's gardeners, tending the dominion of the Dragon of Earth. Masters of Earth Magic and proficient in Light Magic, they can turn the forest itself into a powerful weapon.

Main skills: Nature’s Revenge, Warfare, Earth Magic

Mystic

Mystics embody the perfect balance of Sylanna. Masters of Earth Magic, they know many of the forest's hidden paths although travelling is not their favourite skill. All Elves turn to them for advice, wisdom and protection, and they have sometimes filled the roles of diplomats and leaders.

Main skills: Nature’s Revenge, Paragon, Earth Magic

Starsinger

Chosen among the ranks of the Druids, the Starsingers' role is to heal the wounds of the forest rather than avenge them. Strong in both Earth and Light Magic, they have the most powerful protective and healing spells in all of Irollan. They are also amongst the best diplomats, knowing that an ounce of prevention is worth a pound of cure.

Main skills: Nature’s Revenge, Defense, Earth Magic

Video: Introducing Sylvan

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Hello Councillors,

Back in August 2014, you made the decision of recommending the Sylvan faction to join the Council of Ivan in Might & Magic Heroes VII journey.

Discover today a first peak of the Sylvan campaign through the adventure of Wysloth who will fights his way through the dangers of the sea and learn how to harness the power of the forest.



Don’t forget Councillors we still need your votes for the upcoming beta!


Sylvan’s Hall of Heroes

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Today, we wanted to share with you the portraits, bios and specializations of some of the Sylvan Heroes you’ll be able to hire in the Hall of Heroes in skirmish or multiplayer maps. While they are not the main characters of the campaigns, some of these characters might play a role in the stories. Longtime Heroes fans might also recognize some familiar faces :)

Keep in mind all of this is still work in progress, especially the class attributions and specializations.


SAILIN

Race: Elf

Affinity: Might

Class: Avenger

Specialization: Blade Dancer Leader (Increases the production of Blade Dancers and Blade Masters by X/week in the Area of Control.)

Biography: Sailin is one of the greatest Blade Dancers of Irollan, having mastered the most complex forms of this deadly art. Her experience, gained in many wars, mean she is now asked to command and train warriors rather than fighting herself. This change of status annoys her, as she rarely feels as good as when she succumbs to the trance of battle.
 


SYLRAEL

Race: Elf

Affinity: Magic

Class: Thornsower

Specialization: Stone Skin Master

Biography: Sylrael is a lifelong friend of Ossir, whom he accompanied on many adventures. Sylrael is older now, and wiser, spending most of his time teaching the ways of Sylanna in the druidic city of Mensyl, in the very heart of Irollan. When asked about how he survived so many trials and tribulations, Sylrael smiles and answers by telling the truth: when facing danger, he used Earth magic to make his skin as impenetrable as stone.
 
  

OSSIR

Race: Elf

Affinity: Might

Class: Avenger

Specialization: Treasure Hunter (Hero starts with the Destiny skill and the "Treasure Finder" ability.)

Biography: Considered a prodigy with the bow, Ossir was unfortunately -- according to his tutors, anyway -- born with a restless and impatient nature. Instead of training, he spent most of his time exploring the lands of Irollan with his friend Sylrael, trying to uncover all kinds of secrets and mysteries. These years of adventuring have made him an experienced tracker and treasure hunter, but have also calmed his wild heart. He is now ready to train seriously, hoping to one day challenge the best shots of Irollan.



DIRAEL

Race: Elf 

Affinity: Magic

Class: Starsinger

Specialization: Pixies Enchanter (Increases the production of Pixies and Sprites by X/week.)

Biography: Hovering wasps, circling hornets, busy honeybees -- from childhood Dirael found these tiny flying creatures beautiful and fascinating, like precious buzzing jewels. She was so enamoured that she became a Druid, to better delve into their lore and understand their mysteries. Eventually she responded to the call of the Harmony and went to war, and now she serves Sylanna by summoning hordes of her favourite creatures to sting and harass the enemy.

Treasure Hunt in MMH7

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Present since the early beginning of the Heroes franchise, treasure map feature (aka “Grail hunt”) will be, of course, back in Heroes VII!

On the majority of maps, a special treasure is hidden on the adventure map and waiting for a hero to claim it great powers. This treasure is called: “Tear of Asha”.

Lore information: The Tears of Asha are highly superior forms of Dragon Crystals. Ten times larger, and a hundred times more powerful than the dragonblood crystals, these extremely rare gems were shed by Asha to end the Wars of Creation and cleanse the corruption and devastation that the forces of Chaos had brought to her creation. Their powers are nothing short of miraculous, permanently affecting a whole city or region, and capable of bending the laws of Life, Death and Fate themselves.

Revealing the treasure

When exploring the adventure map, your hero might encounter a certain number of Obelisks, depending on map size or the will of map creator. Every time an obelisk is visited, a piece of the treasure map will be removed, allowing the player to discover a portion of the map behind it. When the map is completely revealed, sometimes before, an X mark will be available in the center piece, indicating the position of the Tear of Asha.

Upon visiting the first obelisk, the Hero will be granted a new Adventure map spell: Reveal Treasure. With this spell you will be able to search your Hero location for the treasure (don't forget you can only cast one Adventure Map spell per day!). Depending of the result of your research:
  • Wrong spot: A small flag will appear on every player maps to signify them that someone tried to find the treasure at this specific location.
  • Tear of Asha location: If the Hero reveal the treasure, all flags will be removed from the adventure map and the Hero will loses all remaining movement points for this turn. His objective is now to bring the treasure back to one of his town. It is important to know that Instant Recall spell will not work when the Tear of Asha is present in the inventory of the Hero.


Tear of Asha

When the Tear of Asha is transported to a friendly town with a minimum level of 15, a special building will be available for construction. This building do not have any resource cost with the exception of the Tear of Asha of course.

This building will provide you great bonuses and treasure hunt can be a determinant strategic choice to make.

For instance, Haven players will be able to build “Elrath’s Infinite Mercy” which will provides 5000 gold per day and increases the growth of the town by 50%! Moreover, after every combat 10% of your losses will be resurrected.

Thieves Guild

The progress of uncovering the treasure map can be tracked in the Thieves Guild if dedicated slot if unlocked.

Furthermore, when this slot is unlocked for a player and he finds the Tear of Asha, you will be able to track the position of the Hero carrying this precious artifact on the mini map! Be prepared to attack him!

Beta Factions: You have Chosen!

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Hello Councillors,

The time has come for the official results of the upcoming Beta Faction vote!

During the last two weeks, you had the opportunity to decide which factions will be playable in Closed Beta 2 and your voice has been heard!

Today we are glad to announce the victory of Sylvan and Dungeon!

E
nemy brothers sharing a bitter history, they will show no mercy to each other…



Those two factions will join the fight alongside Haven and Academy, stay tuned for more information about MMH7 Closed Beta 2.

Don’t forget to join the waiting list if you are interested in playing the Beta! https://mmh7.ubi.com/en/beta

Official results as follow:
  • Stronghold: 11% 
  • Necropolis: 27% 
  • Sylvan: 29% 
  • Dungeon: 33%
This time again the recount showed no irregularities in the final results, thank you Councillors!

The Elven Ambassador: Lasir

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Salutations, Shadow Councillors.

We have received word from Irollan stating that an ambassador is being sent to Ivan’s court. According to my informants in the Elven realm, this ambassador is Lord Lasir, a native of the merchant city of Erewel. An interesting choice from High-King Alaron, to be sure.

Located near the border between Irollan and the Unicorn Duchy. Erewel attracts all kinds of visitors – Imperial merchants, Wizards from Karthal, Dwarves from Sudgerd – looking to acquire the unique and beautiful Elven crafts in wood, leather, and crystal. The son of a woodworker, Lasir had no talent for making art himself, yet was “crafty” in his own way. Sylanna had indeed blessed him with a talent for negotiation. He was especially apt at weaving a nice tale around an otherwise mundane object, so it would sell for a higher price than what it was actually worth.

This peculiar talent came to the attention of the local Elven Queen – one of the many rulers of Irollan, all vassals to the High-King of that era, Vaniel – who was about to strike a trade agreement with the Crimson Wizards of Karthal. Thanks to Lasir, the agreement turned very profitable for the Elves, and the Queen decided to invite Lasir to become a member of her council. While his young age irked some other members of the council (he was no more than three centuries old at the time), he proved as skilled in politics as he had been in trade.

By all accounts, Lasir is highly intelligent and not to be underestimated. Because of his low birth and “down to earth” upbringing; he often surprises his interlocutors with his friendliness and familiarity that are in stark contrast with the perceived “haughtiness” of the Elves.


Lasir had still not proven his worth on a battlefield, though. The Fourth Eclipse gave him the opportunity, as Lasir took part to a harrowing battle where Elves, Human and Wizard armies were allied together against a large Demon force descending from the Vantyr mountains.

The battle did not go well. The Demons were uncharacteristically well-disciplined, and were taking the upper hand. As things were becoming desperate, a Human knight gathered warriors and made an assault against the enemy general. With a battle cry of “Ashan!”, Lasir and a Wizard from the Silver Cities joined the fight. Knight, Elf and Wizard were eventually able to strike down the Demon general. With his demise, the Demon forces immediately became wild and disorganized, and were easily overcome by the allied armies.

The heroic Knight turned out to be none other than Lady Rowena, the Duchess of Unicorn. After the war, Lasir became the Elven ambassador at Rowena’s court.

I suppose being already familiar with the “strange” customs of the Holy Empire made him an ideal candidate to join Ivan’s council in Alaron’s eyes. Above all else, however, Lasir is a negotiator. He sees himself as an honest man, and it is my understanding that he will never tell an outright lie or go against his personal values to obtain something, but if he has to “embellish” things a little bit to achieve his goals, then that is fair business.

…There is one more thing, although I’m not sure if it is worth this council’s precious time. It might be little more than a fireside tale.

One of my spies has told me another story regarding Lasir’s connection to the Unicorn Duchy. When Rowena, Lasir and the unidentified Wizard killed the Demon general during the Fourth Eclipse, they allegedly found a strange weapon, half-claw, half-blade, on his body. The heroes surmised the artefact was somehow binding the Demons to the will of its wielder, and, together, they swore an oath to ensure it would never fall back into Demonic hands. But I’m not sure to believe this story, at least not without more evidence…

Tales of the Lotus Empire

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Hello, my dear Shadow Councilors.

The time has come for me to tell you some information about Shalassa’s children, the serpentine Nagas. This is a topic that was suggested by you, my friends -- however keep in mind the Lotus Empire is, as far as I can tell, not involved in nor interested by Ivan’s struggle.

The Nagas are a mysterious people, even for the likes of me. Fortunately, one Faceless has lived among them for centuries. At one time, he called himself Mukao, and what I know of the Nagas, I know from him.

The Quest for Perfection

To understand the history of the Lotus Empire, you have to understand how their society works. The Naga nation is based on a master-apprentice relationship. All Nagas swear allegiance and promise obedience to their chosen master. Duty and loyalty are expected. The basic goal of a Naga is to achieve self-perfection; they hope to live lives of purity and simplicity, believing that those who do so are reborn as the spirits of the ocean who aid Shalassa in her works. Death is not to be feared, then, but to be accepted without worry; the hope is that the Naga has raised itself to a level of spiritual perfection such that it will be welcomed by Shalassa.

Perfection is pursued through rigorous physical training and weapons practice, prayer and meditation, and by withstanding great rigours and hardship. The body and mind are soft tissue to be hardened in the crucible of exercise and prayer. When a Naga feels that he has surpassed his master, he must defeat him in a formal duel. If successful, he becomes a master himself, or seeks further training from a superior master. These duels are not necessarily fought with weapons. They could be contests of poetry, ritual meditation, or even cooking.


The Eternal Empress

The highest master in Naga society is the Eternal Empress, who is considered as the living incarnation of Shalassa. Some historians have suggested the Eternal Empress is merely a persona adopted by a succession of rulers – men and women alike – as they must shed their old identity and become the embodiment of perfection once they ascend to the highest position of the Naga society. Of course, that theory has never been proven, and no Naga would ever confirm it. As far as we know, the Eternal Empress truly is an immortal.

The Eternal Empress is both the military and spiritual head of Naga society. She has led the Nagas since times older than History, and she has never ever been defeated in a duel. The Naga culture being what it is, however, that has never prevented ambitious Naga lords to try.

Many times during its history, the Lotus Empire has known terrible civil wars instigated by one of the Daimyos willing to overthrow the Empress and take her place. Because war among Nagas obeys many rules and victory cannot be less than perfect, Nagas never involve outsiders in their conflicts. They usually cut their political relationships with the other nations, and retreat to their dominions of the Jade Ocean until one of the contestants emerges victorious. Naga traders, explorers, and seekers of truth will still be met outside the borders of the Lotus Empire, but do not expect to make any deal involving the Naga nation as a whole.


The Crusade of the Autumn Wind

Civil wars in the Lotus Empire are usually followed by a period of expansion and interactions with the rest of the world, as if to make up for the times of isolation. These periods are known as Diasporas, and are usually times of evolution, progress and change within Naga society. For instance, the great weaponsmith Hagane Goro studied the art of forging Starsilver among the Elves of Irollan during the first great Diaspora. But Diasporas are also times of conquest and military agressiveness. Several Naga kingdoms were founded, such as Shanriya in the glaciers of the Dragons’ Causeway, or Sayama in the Sahaar Desert. These smaller Naga kingdoms are supposed to be vassals of the Lotus Empire, but time and distance made them grow independent, eventually attracting the ire of their immortal ruler.

Early in the seventh century, the Eternal Empress intended to reconquer Shanriya, who had become too free-spirited for her tastes. To support her war effort, she sent her best generals across Ashan to gather powerful relics. This was known as the Crusade of the Autumn Wind. One of the Empress’ most trusted advisors, Daimyo Oshiro, got his hands on a Tear of Asha whose power was of a magnitude never seen before. Rather than bringing it back to his mistress, Oshiro decided to harness its power for himself, turning his armies against the Eternal Empress. It is said Oshiro came as close as the gates of Nariya, the Nagas’ underwater capital city, but his rebellion was eventually crushed when the Empress herself came to the battlefield and demonstrated how powerful she truly was.


Oshiro the Accursed

Oshiro managed to flee by making a deal with a kingmaker spirit, a Kirin. He offered his life to the sacred creature, asking it to get his people to safety in exchange. The Kirin accepted, touched by Oshiro’s noble and selfless sacrifice. Thanks to the Kirin’s powers, Oshiro’s people escaped the Empress’ wrath – although they were condemned to a miserable life where the Tear had been found, in the subterranean lakes and rivers hidden under the Vantyr mountains. But Oshiro had fooled the Kirin: instead of giving his life as promised, he used the magic of the Tear of Asha to shield himself from the creature, driving it to rage and madness. And thus Daimyo Oshiro became Oshiro the Accursed.

Tuidhana’s people, the Dark Elves, encountered Oshiro and his renegade Nagas in their quest for the very same Tear of Asha. Commander Yrris led the Elves to victory against Oshiro, even killing the enraged Kirin. The surviving Nagas were forced to recognize the Clanlords as their new masters. Their priestesses received Malassa’s gift, and in accepting the mark of Darkness they also rejected the ways of Shalassa in favour or her destructive aspect, the goddess of the dark depths, the Wrecker. These Naga priestesses became what their people call Medusae.


Defeat in Victory

Oshiro’s rebellion had put an end to the Eternal Empress’ plans to bring Shanriya back into the fold, and the Ice Nagas had used the time to fortify themselves, even making strong alliances with the Free City of Stormcliff and the Dwarves of Ostgerd. After the losses suffered against Oshiro, any new attempt to wage war against Shanriya would be foolish.

In itself, this would not be so bad. But you have to remember the Nagas’ obsession with perfection. While she had technically been victorious against Oshiro, the Eternal Empress’ perfect rule was now stained, and her ability to lead was being questioned. In the following decades, the Lotus Empire slowly descended into disunion. More and more Daimyos were becoming insolent, even rebellious, and the Eternal Empress had to begin a great campaign to prove herself worthy of Shalassa’s favour. According to Mukao, this has proven her greatest challenge yet, one she hasn’t yet overcome.

So the Nagas of the Jade Ocean remain isolated for the moment, and the ones in Shanriya are not confident enough yet to meddle with the affairs of the Holy Empire. As for the Sayama Nagas, they are a small community whose main trade is water, not something that would be of great help to Ivan.

And this why, my friends, the Nagas have played no part in the Ten Years War, and probably won’t have much impact on the life of land-dwellers before quite some time…



The return of the Undeads

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Hello Councillors,

Several months ago this Council voted for the revamp of two emblematic units of the Necropolis faction: the Lich and the Vampire.

Today we are pleased to unveil you the final design of those creatures in Might & Magic Heroes VII! Thank you again for your commitment Councillors, we hope we managed to meet your expectations with this redesign. Stay tuned for 3D models and animations trough website update in the coming weeks.

Vampire

Timeless and heartless, this aristocratic warrior has adopted a dark and twisted code of chivalry. But beneath his noble appearance lies the undying thirst for fresh blood.


Lich

Reading unholy scripture from the pages of some ancient Book of the Dead or Libram of Last Rites, this priest of Asha invokes the darkest aspect of his Goddess.


A first look at the Map Editor

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Hi everyone!

My name is Julien Pirou, you probably know me better under the nickname Marzhin on various forums and here, on the Shadow Council. Today I wish to share with you all a first look at our Heroes VII Map Editor.

A quick disclaimer: the team at Limbic are still working on it as we speak, and it will continue to be improved during the run up to release, with further support post launch. Some things I’ll show you today will probably have changed a little by the time the game hits the shelves.

First, let me answer your most recurring questions;
  • Yes, you will be able to mod a lot of things. Modding is a topic we’ll talk about in more detail in future Shadow Council articles.
  • Yes, a Campaign Editor is included.
  • Yes, there will be a Random Map Generator.
The RMG is a topic worthy of its own article, so for today we’ll focus on the “basic” Map Editor.

The first important thing to know about the Heroes VII Map Editor is that it has two modes. “Default” mode has a simplified interface and focuses on the tools you need to make a Heroes map, while “Advanced" mode is essentially the Unreal Editor. At any point during the map making process you will be able to freely switch between both modes. If your intent is to mod the game and create custom content for your map, you’ll have to use the advanced mode. Don’t worry though, a lot of things can be done even if you don’t know how to code. I don’t!

So here’s a typical screen shot from the default Map Editor as it is today:


This map needs some love!


If you’ve created Heroes maps in the past, you’ll recognize many tools and tabs from previous editors. You have things such as Terrain painting, tabs dedicated to Heroes, Creatures, Artefacts, Resources, Towns, Buildings, and decorative objects (“props”). Being a 3D game, we also have a tab dedicated to sculpting the landscape.


Example of landscape scultpted in the editor.


There’s also the Foliage painting tab. Here you can create brushes, combining various types of trees, bushes and stomps, while deciding the scale variations and density of painting. This is of course super helpful when wanting to cover your map with all sorts of forests.


Painting trees…


Let’s talk about something a bit more concrete, with the example of an actual map. To test the Map Editor, I’ve started creating a Scenario Map featuring various game play mechanics. It is called Blood on the Bay, and will allow you to play an episode from the Tales of the Ten Years War. In this map, you play as Clive Morgan, the Baron of Bayworth, who must defend his lands against another lord, Garland of Greystone.


A quick look at the Map Properties.


My goal with the map was to have the following ingredients;
  • Narration
  • Unconventional Win/Lose conditions
  • Custom heroes (with custom portraits)
  • Custom artefacts (with custom icons)
  • Secondary Quests
  • Scripted Events
  • Custom buildings / interactive objects
The map itself is not too complicated right now, but I intend to keep working on it. I will eventually offer it for download here, on the Shadow Council, when the game releases. I hope the budding mapmakers among you will open it in the Editor to see how it was done, inspiring you, and firing up your creativity.

Let’s now review some of the options offered by the Map Editor.

To facilitate texture painting (and easily check the passability of the map), you can at any moment switch to 2D mode, a top-down view of your map.

Speaking of passability, every object, tree or prop you put on the map has of course a default passability setting. But if you so desire, you can use the Passability Painting to block a tile entirely, or actually force it to be passable. This is useful if you want your hero to be able to ride up a steep mountain slope for instance, or if you want to hide secret passages inside a forest.


Black tiles are blocked, grey have the default behaviour, and white tiles have forced passability.


The Hero Tool allows you to create your own custom heroes. Pick a portrait, a class, a specialization, starting troops, etc. You can also import a custom portrait -- currently, it requires you using the advanced editor. Fortunately it’s pretty easy to do.

The Artefact Tool is the same thing but for, you guessed it, artefacts. You can therefore create your own magical items to put on your maps as treasures or rewards. In Blood on the Bay, Clive will be able to retrieve Tidal Wave, the hammer wielded by his ancestors. This artefact only exists in this map, and will also have a custom icon.


Hero Tool on the left, Artefact Tool on the right.


When creating a Scenario map, the Script Tool is where the magic truly happens. Here you can set up quests, prepare events, trigger scripts, and customize the player’s experience. You don’t have to type any line of script yourself, all is done through handy drop-down menus.


A script triggering the good old brigand ambush when you are about to pick up an artefact :)


I must tell you of one of my favourite features of the Heroes VII Editor. the Visitable Shell object. It’s basically an interactive object to which you can attribute any 3D model found in the game (or even your own!), and can then use in a script to trigger various effects. For instance, I recall someone in the comments of a previous article wondering about windmills?

Visitable Shells are perfect to use as "quest huts", or simply unique locations or battle sites for your maps. Did I mention you can create your own combat maps in the Map Editor? Well, you can :)


(See that blue crystal on the right? That’s the Visitable Shell’s default model).


That’s it for your first glimpse of the Map Editor. I can’t wait to see what you, the community will create with it, and I look forward to sharing some of my own creations with everyone.

If you’d like to see more info regarding the Map Editor in the future, with more in depth explanations of how certain aspects of Blood on the Bay is being created, don’t hesitate to let me know  in the comments, and I’ll be happy to oblige.


A hero’s humble beginnings…

The Griffin Dynasty, Part I

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Well met, my dear friends.

Many among you have requested more information about the dynasty of Griffin, of which Ivan, our Duke and – if the Maiden of Fate smiles upon us – future Emperor, is the last offspring.

I have served the House of Griffin for a long time, either as “Jorgen” or under… other names. I therefore have firsthand knowledge regarding some of the most famous Lords and Ladies of Griffin.


Ishtvan, the First Griffin



The bold Ishtvan, king of the Griffin tribe, was possibly the fiercest opponent Ronan the Great faced when forging his Empire. Even in defeat, Ishtvan always remained proud and defiant, going as far as refusing to convert to Elrath when Ronan’s great grandson, Brian Falcon, decided to dedicate the Empire to the worship of the Light. Being a controversial figure, he is not remembered as fondly as other heroes of the Empire’s early days, such as Siegfried of Wolf or Richard of Unicorn, who are featured in many popular folktales.

Suspicious of the Angels who walk his lands exalting Elrath, Ishtvan was especially fond of provoking Brian’s new allies. When they offered him a sword – the Blade of Revelation, more commonly known as the Sword of the Griffin – he hung it on his trophy wall and refused to touch it again. Instead, he asked the best blacksmiths of the Duchy to fashion him a new sword, known as the Iron Feather. Ishtvan saw Iron Feather as a symbol of the Griffin’s indomitable spirit.

Ishtvan never wielded the sword in battle as he was murdered shortly after it was completed. The culprit was never found, and it is widely believed Ishtvan’s assassination was political above anything else, as his frequent outbursts in court had become too much of an embarassment to the imperial throne and the Church of Light.

As it turns out, Ishtvan’s spirit was truly indomitable: Ishtvan’s ghost gleefully haunts his descendents, reminding them that they have the blood of Ylath running in their veins. His spirit may have been tied to Iron Feather somehow, as he has not reappeared since the sword’s destruction.

Serguei



Like a blade is tempered, Duke Serguei's temperament was forged by the freezing winds of the Griffin steppes. This harsh man did not take kindly to weakness, hated compromise, and despised skullduggery. While some at the imperial court found Serguei obnoxious, his qualities as a commander of men endeared him to Empress Kyla, who appointed him Admiral of her great armada just before the Orc Crusades. Serguei is also famous for his lifelong rivalry with Heinrich of Wolf, perpetuating the old feud between the two Duchies.

Much maligned in history books for the role he played during the Crusade, as well as in Hammer Fall when the city fought to reclaim its independence from the Empire, Serguei of Griffin is nonetheless one of the most brilliant military commanders of the history of the Holy Empire. I shall not tell more about him for the moment, as I expect you will hear more about him before too long...

Sveltana



The daughter of Serguei, who had been hoping for a son, Sveltana, celebrated in her youth as the “Flower of the North”, initially bore the weight of being an only child – and the wrong one. At the age of fifteen her brother Pavel was born, and she was quickly ignored as he was named heir. Perfectly content with the turn of events, she left to study the nature of Spirit World first with the Angels and then with the Wizards of the Seven Cities. Once there, she excelled in her research and soon came under the tutelage of the Necromancer Aguirre. Already distant from her family, Sveltana decided to join the fledgling cult of the Spider Goddess, and she became Aguirre's assistant and right hand.

She traveled with her master to the Naga islands of the Jade Sea in order to free the Mother Namtaru, a powerful aspect of the Spider Goddess. Aguirre was killed on the expedition and Sveltana brought the entity back to the Seven Cities alone, thus becoming a living legend among her fellow Necromancers. She did not have much time to enjoy her new status, however, as soon after her triumphant return she had to run back home to help Pavel repel a demon outburst. Sadly, she was too late to save her brother. Instead, Sveltana became regent of the Griffin Duchy, until the coming of age of her nephew Slava, Pavel’s only son. In doing this she earned the enmity of various Griffin nobles as well as the Angels, not too happy to see the future Duke groomed by a Necromancer.

Once she was confident Slava was able to rule on his own, Sveltana settled once and for all in the Seven Cities, seeking the peace of study and contemplation. Fate brought her back to the Falcon Empire to revive Anastasya, her favourite grand-niece, which in many ways became the daughter Sveltana never had. Chosen to be the Hierophant of the Mother Namtaru, Sveltana eventually passed the position to Anastasya and retired to pars unknown, only returning in times of crisis, such as when the Nethermancer, Sandro, tried to wipe the Mother Namtaru from existence with the powers of the Void.

Longing to discover the hidden secrets of the world, Sveltana eventually mounted an expedition to explore the lands of the Shrouded South. She was not heard of since, but Anastasya assured me she is still “alive”, wherever she is.

Pavel



Born fifteen years after his sister Sveltana, as his parents had given much hope of having another child, Pavel was truly made in the same cold and ruthless mold as his father. Pavel’s devotion to the Imperial throne and the Church of Light bordered on fanaticism, which made him a strong supporter and ally for the Angels. It must however be said his character did mellow down a bit after the birth of his son, Slava. While merciless on the battlefield, Pavel was by all accounts a caring and loving husband and father.

In 521 YSD, when word came that a tribe of renegade Orcs had settled in the mountains of the Dragons’ Causeway, close to the Griffin border, Pavel led an assault against their villages, killing all Orcs without distinction – save for one shaman, Toghrul, who escaped the slaughter. Consumed by grief and hatred, Toghrul betrayed the ways of his people and used his Demon blood to make a pact with the Demon Prince Ahribban. Toghrul offered his soul to Urgash in exchange of vengeance. A party of Demons was summoned to wreak havoc across the Griffin Duchy. Pavel’s own wife was brutally murdered by the marauding Demons. After putting his son to safety, Pavel led his men against the Demons, facing them on the field near Voron Peak. Though victory was won, Pavel himself lost his life.

Later, it became apparent Pavel’s faithful soul had been smuggled away by the Angels, and used to bring back the great general of the Elder Wars, the Archangel Michael.

Slava



Raised by his Aunt, the Necromancer Sveltana, after the death of his father when he was only a boy, Slava nonetheless managed to grow up a rash but good-natured young man. Taking up the title of Duke of Griffin when he came of age, Slava was a true example of the Griffin’s dual nature. Making peace with the Orcs of the Whitespear tribe and inviting them to settle in his Duchy, he nonetheless took part to the War of the Bitter Ashes against the Elven queen Tuidhana of Tarlad. Emperor Liam, seeking to strengthen his hold on the Stag and Griffin families, arranged his bethrothing to Cate, one of the daughters of Connell of Stag. Slava and Cate immediately liked each other, and looked forward to their wedding.

As the war against the Elves dragged on, a party of assassins managed to sneak inside Connell’s castle, and assassinated Deridre, Cate’s twin sister. Cate’s personality changed drastically after this tragedy. Once lively and feisty, Cate became guarded and distant. Slava was drawn back to his former flame, Elisabeth, a barroness of the Greyhound Duchy. He intended to make Elisabeth his wife, but Emperor Liam forbid their union, insisting that Slava kept his vow to marry Cate instead, for reasons of state. However, Elisabeth was already pregnant with Slava’s first son, Sandor, which the Emperor never accepted as a legitimate heir to the Griffin Duchy. Slava, however, always recognized Sandor as his son.

Despite this rocky beginning, Slava and Cate, now husband and wife, eventually grew to love each other, and managed to build a strong house together, giving birth to four legitimate children: Anton, Irina, Anastasya and Kiril.


Slava’s life was plagued by repeated conflicts with his neighbour and rival, Gerhart of Wolf. In an effort to force them to make peace, Emperor Liam, following the advice of Archangel Uriel, forced Slava to offer the hand of his daughter Irina to Gerhart in marriage. Slava’s children, especially Irina as one can expect, never quite forgave their father for not standing up to Liam that day.

Slava was eventually murdered in 564 YSD by his other daughter, Anastasya, under the magical influence of a then-unknown party. While the Angels were quick to blame us Faceless for this heinous act, the true culprit was eventually revealed to be Uriel himself, who feared Slava would eventually rebel againt the Angels’ authority, and wanted to put Anton, more “malleable”, in charge of the Griffin Duchy.

Cate na Feidh



As I was explaining before, Cate was one of the daughters of Duke Connell of Stag. During the War of the Bitter Ashes, Emperor Liam arranged her marriage to the young Duke Slava of Griffin, while her twin sister Deirdre was bethroted to Gerhart of Wolf. A series of tragedies struck the Stag dynasty during the war against Tuidhana’s people: her brother Brendan died in battle early during the war, her other brother Kieran was abducted, and eventually Cate’s twin sister Deirdre was killed by Elven assassins. These events changed Cate’s personality drastically, creating a rift with her future husband, Slava.

I can now reveal that the woman Slava married was, in fact, not Cate at all. Cate is the one who died that fateful night. Seeking to escape her upcoming marriage with the brutish Gerhart, Deirdre seized the chance to switch places with her twin sister, thus becoming “Cate” to the outside world. Unfortunately, while their features were identical, Deirdre was not the same person Slava had met before. While explaining her change of personality by grief at the loss of her beloved sister, they had no matching interests nor compatible personalities. Love eventually blossomed between these two, but it was love born of wisdom, not passion.

Was Slava aware of his wife’s true identity? Even I don’t know for sure. But considering even someone like Gerhart of Wolf became suspicious of Cate’s change of behaviour, I can’t believe Slava never had any doubts of his own.

Eventually, “Cate” became plagued by dark dreams regarding the fate of her long-lost brother, Kieran. She traveled to the Stag Duchy to look for clues to his whereabouts, but found her true calling instead. She became a Dragon Knight of Malassa… but that is a story for another time.

Speaking of which, this council session has already been quite long and I can see some of you are losing interest. Therefore, I suggest we stop here for today and talk about Cate and Slava’s children another time.

Skills: Bloodrage

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Hello Councillors,

Discover today the Faction Skill of the Stronghold faction: Bloodrage!

“With or without Demon blood, all Stronghold troops seem to share the Orcs’ fighting spirit. Their eagerness for battle makes them incredibly fast and powerful at the start of a battle.”
  • Novice: Each friendly creatures start a combat with a "Bloodrage" buff increasing their attack value by X. At Novice rank, this value is set at 6 at the beginning of the combat and is decreased by 2 when a friendly creature defends or waits and by 2 at the end of one turn. If Bloodrage gets 0 or less, the buff is removed.
  • Expert: Bloodrage starts at X = 9
  • Master: Bloodrage starts at X = 12

    As always, all skill effects are cumulative!

MMH7 at Gamescom

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Hello Councillors,

this year again the M&M team will be present at Gamescom to showcase Might & Magic Heroes VII in Cologne (Germany)!

For those of you that will have the opportunity to go to this great event, do not hesitate to drop by and pay us a visit in Hall 6.1!

Various members of the team will be present from August 5th to 9th to showcase our latest demo featuring the final faction of the game: Dungeon.

You will also have the opportunity to participate to special events with in-depth presentation and Q&A sessions with the team at the Uplay Lounge on:
  • August 5th at 6pm
  • August 6th at 6pm
  • August 7th at 7pm
We are looking forward meeting some of you and do not worry, the reveal of the faction will also start on the website from August 6th!


Introduction to modding in MMH7!

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Hello dear Councillors.

After Marzhin got our creative juices flowing with his great introduction into the editor tool, I have today the pleasure to come back to this topic to give you a first glimpse of the modding in MMH7!

First of all, even if the “default” editor provide a lot of great features and customization possibilities, what will be presented today is mainly based on the use of the “advanced” view of the editor. The following content is only a tiny selection of what you can do thanks to Unreal Engine's flexibility, and we are sure many of you will be able to go even further with some sweat.

We will, in the future, provide more in-depth guides on using the editor. We hope that you will also be able to master the tool and bend it in your own way. However, the tool also has some limitations and you won’t be able to break all the “rules of the game” and ultimately it will still be a Heroes game.

As your host for this first tour, I will present you some “easy” modifications I was able to do on my own, bearing in mind I do not know a lot about 3D modeling or development in general.

Today we will present you 3 short examples of modding through the editing of: one Hero, one unit and one town.

Please keep in mind that those examples where prepared on a very limited lapse of time and there might have some visual glitches that could be easily fixed. Moreover, the tone of this article will be a bit different from usual but I really wanted to share the fun I had while preparing it so please forgive me! :)

Before we dive right in to our examples I would like to make something clear about the modding in MMH7. You will not be able to "directly" mod the game files but instead be able to duplicate any existing content, for example towns or heroes. From here you will be able to edit them however you see fit.

By doing so, you will be able to create new “packages” containing your modifications or newly created content. MMH7 Modding is “map-based” meaning that if you create a map using a specific package or modifying specific files, those modifications will be directly available in the map itself so people won’t have to download additional elements.

This would also prevent data corruption for the game itself since it won’t interfere with “vanilla” content (for instance, official Campaigns will not be altered by the modding). Every map will be able to have its own set of content and specific tweaking, nothing too taxing but just something to consider :)
  • For example: you could duplicate the Academy town and use it as a basis to create a full new town or only edit a few values (this package could be called “AcademyV2” or “Sorceress Town” etc.). This package will be directly available within the map you are currently working on but you will also be able to use it in your future creations and also share it with everybody so they can use it in their own maps too.

Heroes

As mentioned previously, you will be able to create your own Heroes with unique portraits thanks to the default editor. The “advanced” mode will allow you to go even further with the possibility of creating or modifying existing Heroes on a great list of elements. Basically, this is our development tool so you can already imagine the potential. 

Let’s use the following Sylvan Hero as an example: Sailin. As explained before I will first of all duplicate this package to enable editing.
 
For our test we will begin by replacing Saillin's for Jenova's Heroes III model. In the editor you can use the research feature to find all the elements associated with a specific feature (hero, unit etc.) – after a while you will be able to understand by yourself the hierarchy of the elements and find them on the go.

Concerning the visual part, we will stick to basic changes:
  • The portrait: right click, replace and there you go. 
  • 2D model (for Hero window): for this one we are going to use the amazing work of the DeviantArtist BasakTinli
  • 3D model textures: as explained before, I won’t go for a full 3D model change by myself, but it is really easy to change texture file for color swapping, detail modifications etc.


Sailin is changing…


A quick texture editing before/after (hue modification only but you could do a lot more)


From texture editing to 3D result (don't judge my tastes, this is a test only!)


2D model by BasakTinli in the Hero Screen


Now that we are done with the visual aspect of this Hero, we will go a bit further with some property editing. The list of available properties would be too long to detail in this article but let’s take some examples.

First of all, thanks to Sailin's archetype I will not only be able to change her Class but also modify her Skills (select existing ones, duplicate to edit them etc.).

Keeping in that direction, I will also modify the specialization of my Hero to fit with Jenova's true one: “The hero provides 350 gold per day to this kingdom.” (Delver of the Royal Purse in MMH7). 

I won't go into details for now concerning the folllowing properties window but as you can see you have many editable categories and subcategories. Every time a magnifying glass icon is displayed, it means that this element is defined by another package that you could also duplicate and edit. 


Extract of a hero property window


Well maybe Necromancy was a bit too much...


There are also dozens and dozens of stats/properties/packages/etc. you should be able to edit but we won’t go any further for today regarding Hero modification. Even so, just to give you some ideas, in addition of being able to change Skills I also managed to modify/create spells and reorganize them.


The windy Fireball! 

Unit

The subject of our next experiment will be the Cabir Master. This is a sweet, cute, small creature. Not for long with his new cousin :)

After duplicating the Cabir Master, we will edit this new creature with the name and portrait of an old fella, welcome back Master Gremlin! We will slightly tweak the texture pack to change the color.


Again, there is a lot I would be able to change here such as growth, cost, 3D/2D models, icons, stats, size, animations, sounds and so on. For now we will keep it simple with a boost of this creature power. 


I’m happy to introduce to you the new Giant Cabir/Gremlin! ( Unfortunately it seems this screenshot was taken before changing the name). Yes they now have resurrection, why not? Indeed you can add/change creature’s abilities too :)


If you are really invested (including 3D artists such as some of you at Heroes Community:)), you will also be able to duplicate creatures and create new neutrals, replace creatures or even create your own faction…. Everything is here.

Town

Let’s conclude this second article about the map editor with some town customization.

As you can see underneath, there are even more editable properties for the towns (names, cost, assets, stats etc.) and you will also be able to edit each building one by one. You'll never be wanting for things to do!


Extract of a Town properties


For now, let’s stick again to visual modifications for both adventure map models and townscreen of this Academy n°2 town.

Thanks to my non-knowledge of 3D I will stay with a basic texture editing for the adventure map town building, just shifting some colors for the last time. Of course, if you have more time and are really creative, you will be able to create your own town design.


Let’s replace the blue by gold (but I could also redraw some stuff, add details, change 3D model etc etc.).


Concerning the townscreen, you should be able to edit each element on its own and replace them as you please. For instance, this is the big advantage of 2D towns since it will allow real customization without extensive knowledge of picture editing.

I did a few tests while preparing this article but here are the main two ones I wanted to present you today:

- First of all, “Stronghold2” townscreen by night from Jo3780. Unfortunately it was a bit difficult to really pay tribute to this creation from a single picture file but I hope this will give you a good idea of what is achievable here!


- And secondly, a special homage :)  This is a first test I handled yesterday - I still need to reiterate to optimize the whole thing but what do you think? (all started with a duplicate of MMH7 Stronghold townscreen)


Well, unfortunately that’s all for today Councillors!

Even though this was only a very small glimpse of the editor possibilities, I hope this article will give you the motivation to unleash your creativity in Heroes VII.

We look forward to what some of you will create and discovering your projects that you will hopefully share with us all (already, I am starting to see some nice concepts out there!)

Ubi-Nox.

Here Be Neutrals

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In Might & Magic Heroes VII, you’ll encounter creatures that don’t belong to any faction. They are called Neutrals. Here is a sneak peek at the ones you’ll meet in Heroes VII. All of them can be recruited in specific buildings found on the adventure map, like the Elemental Conflux and the Magic Menagerie.
  • SEA ELF PIRATE

Armed with a cutlass and lightning-fast fencing techniques, the Sea Elf Pirates are redoubtable foes at sea.
  • GOLD DRAGON

Quite probably the most powerful Neutral of Heroes VII, it is said the Gold Dragon can be summoned with a specific artefact...


  • GRIFFINS

Griffins and Imperial Griffins have a special status, as they are also used in the Haven line-up in place of the Dire Wolf / Silverback in specific parts of the single player campaign (when the aptly-named Griffin Duchy is featured).


  • ELEMENTALS

Spirits of Earth, Fire, Water and Air, Elementals are among the most common Neutrals encountered in Ashan. Not so easily dispatched, they can be recruited in the Elemental Conflux, but also guard the treasures of the mysterious Elemental Forges…



  • DEMONS

While Inferno is not present in Heroes VII as a Faction, groups of Juggernauts and Lilims can be encountered in the darkest corners of Ashan.


  • SHANTIRI GUARDIANS

Much more powerful than their Academy counterparts, Shantiri Golems and Titans are usually found guarding ancient ruins and powerful artefacts…



MMH7 available on September 29th!

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Hello Councillors,

Today we are glad to finally be able to break the news and share with you all the remaining 2 key dates of Might & Magic Heroes VII!

Discover today MMH7 release date and closed beta 2 availability with this Heroes 20th anniversary trailer!



Heroes VII will release on September 29th and Closed Beta 2 will take place on August 26th and will run until September 2nd.

Don't forget to join the 
Waiting-list

Stay tuned for more details!

Armies of the Abyss, Part 1

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KasparSalutations, my friends!

Despite being firmly on our side, I can sense our friend Jorgen's reluctance to share details about the military forces gathering into the darkest bowels of Ygg-Chall. Allow me to share what I know of the current forces fighting in the name of Malassa. To my knowledge, these creatures form the core of their armies.

Here, this dream shard will allow you to have a glimpse at these units' appearance.




Assassin

A young Dark Elf needs to know several arts to survive in Ygg-Chall: magic, alchemy, swordplay… and of course, assassination.

Shade

Alchemy is the Dark Elves’ favourite hobby. Especially when it involves creating new sorts of poisons… 


Stalker

Dark Elves fight dirty. Stalkers are a good reminder of that fact.

Tracker

Trackers carry special crossbows, cut from the roots of a Treant, their trigger and mechanism forged from Shadowsteel. They shoot further, send quarrels truer, and inflict more grievous wounds than any regular bow or crossbow.

Troglodyte

The Dark Elves were quick to realize the usefulness of these creatures to expand their subterranean empire, and have been using magic to force Troglodytes to do their bidding.

Chthonian

A legend claims Troglodytes keep on solidifying, eventually becoming pillars of living rock, fortifying the tunnels and burrows dug by their brethren. 

 

Armies of the Abyss, Part 2

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KasparWell met, fellow Councillors.

Let's continue our review of the armies of Ygg-Chall by talking about their elite forces.









Medusa

The Wrecker and Malassa are not mutually exclusive. After all, what lies in the heart of the ocean if not Darkness?

Medusa Sorceress

Medusa Sorceresses proved their worth against the Dwarves during the last years of the War under the Mountain.

 

Strider

Some say Striders are actually grown from the very blood of the Faceless. As if they weren’t creepy enough.

Soulless

Most the time, Souless fight the Angels of Elrath, which is why the Soulless are especially efficient against the powers of the Light.


Minotaur

Most Dark Elves appreciate the Minotaurs’ strength and reliability and consider them valuable allies. But a few clans, notably the Soulscars, tend to see them as little more than slaves.

Minotaur Guard

Minotaurs often fight battles in gladiatorial arenas to prove their strength and impress future employers. 

 

Armies of the Abyss, Part 3

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KasparGood day to you all, friends! Or is it good night? I lose track.

What I do know is that the time has come to discuss the most dangerous creatures dwelling in the bottomless abyss, the true champions of the dark.








Cave Hydra

The Hydras’ bite is nasty and, depending on the Dragon whose spilled blood was involved in the Hydra’s creation, it will have varying effects on the unfortunate victim.

Dark Hydra

Dark Hydras are among the most terrifying creatures one can encounter in the Abyss. There’s a malevolence and relentlessness about them than make my skin crawl.

 

Shadow Dragon

Worshipped by Dark Elf society, Shadow Dragons tolerate their worshippers and occasionally ally with them. But there’s always a price to their help…

Black Dragon

So, who would win in a fight? A Black Dragon, or a Titan?

Skill: Shroud of Malassa

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Hello Councillors,

Discover today the Faction skill of Dungeon: Shroud of Malassa!

"Through their dealings with the Dragon Goddess of Darkness, the Dark Elves and their allies have gained the ability to become ones with shadows, intangible and invisible, only revealing themselves when they are ready to strike."
  • Novice: Allied creatures receive the "Shrouded" buff at the beginning of each combat. It is permanent but gets removed after the creature performed an attack (not when retaliating). Shrouded: The creature can move through other creatures (allied and hostile) but not obstacles.
  • Expert: Shrouded: The creature gets +1 movement.
  • Master: Shrouded: The creature gets +20 luck and +5 attack on an attack (not when retaliating).

    All skill effects are cumulative!
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